Patch: 15.20
Tier Tier 2
Win Rate 51.2%
Win Rate Change
+0.4%
Pick rate 1.9%
Ban rate 0.4%
Matches 27,229
Playstyle Builds
Pro Builds
Patch: 15.20
Runes
Precision
Domination
Sorcery
Inspiration
Resolve
Grasp of the Undying
Aftershock
Guardian
Demolish
Font of Life
Shield Bash
Conditioning
Second Wind
Bone Plating
Overgrowth
Revitalize
Unflinching
Precision
Domination
Sorcery
Inspiration
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
500850055007
500850105001
501150135001
Summoner Spells
Items
Completed Items
Ionian Boots of Lucidity
Echoes of Helia
Dream Maker
Moonstone Renewer
Redemption
Dawncore
Build Order
Boots
Glowing Mote
Ionian Boots of Lucidity
Bandleglass Mirror
Kindlegem
Echoes of Helia
Dream Maker
Situational Items
Rylai's Crystal Scepter
Ardent Censer
Mikael's Blessing
Staff of Flowing Water
Morellonomicon
Shurelya's Battlesong
Imperial Mandate

Ability Max Order

High Note Q
Surround Sound W
Beat Drop E
Stage Presence
High Note
Surround Sound
Beat Drop
Encore
1
Q
2
E
3
W
4
Q
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Key Insights

  • If Seraphine is already shielded when
    W
    is cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
  • Slowed enemies are rooted when hit by
    E
    . Already immobilized enemies are stunned instead.
  • R
    grants max
    P
    Notes to allied champions it passes through.
  • R
    's range extends anytime it passes through a champion.

Strengths

  • If Seraphine is already shielded when
    W
    is cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
  • Slowed enemies are rooted when hit by
    E
    . Already immobilized enemies are stunned instead.
  • R
    grants max
    P
    Notes to allied champions it passes through.
  • R
    's range extends anytime it passes through a champion.

Weaknesses

  • If Seraphine is already shielded when
    W
    is cast, she will heal herself and all nearby allied champions after a 2.5 second delay.
  • Slowed enemies are rooted when hit by
    E
    . Already immobilized enemies are stunned instead.
  • R
    grants max
    P
    Notes to allied champions it passes through.
  • R
    's range extends anytime it passes through a champion.