Patch: 15.20
Tier Tier 4
Win Rate 49.5%
Win Rate Change
-0.6%
Pick rate 1.9%
Ban rate 2.7%
Matches 26,885
Playstyle Builds
Pro Builds
Patch: 15.20
Runes
Precision
Domination
Sorcery
Inspiration
Resolve
Summon Aery
Arcane Comet
Phase Rush
Axiom Arcanist
Manaflow Band
Nimbus Cloak
Transcendence
Celerity
Absolute Focus
Scorch
Waterwalking
Gathering Storm
Precision
Domination
Inspiration
Resolve
Absorb Life
Triumph
Presence of Mind
Legend: Alacrity
Legend: Haste
Legend: Bloodline
Coup de Grace
Cut Down
Last Stand
500850055007
500850105001
501150135001
Summoner Spells
Items
Completed Items
Ionian Boots of Lucidity
Eclipse
Spear of Shojin
Death's Dance
Serylda's Grudge
Youmuu's Ghostblade
Build Order
Boots
Glowing Mote
Ionian Boots of Lucidity
Caulfield's Warhammer
Pickaxe
Long Sword
Eclipse
Tunneler
Pickaxe
Ruby Crystal
Spear of Shojin
Situational Items
Maw of Malmortius
Serpent's Fang
Hubris
Opportunity
Axiom Arc
Edge of Night
Sundered Sky

Ability Max Order

Rampage Q
Spirit of Dread W
Devastating Charge E
Warpath
Rampage
Spirit of Dread
Devastating Charge
Onslaught of Shadows
1
Q
2
W
3
Q
4
E
5
Q
6
R
7
Q
8
W
9
Q
10
W
11
R
12
W
13
W
14
E
15
E
16
R
17
E
18
E

Key Insights

  • Hecarim's attack range increases to 425 when
    E
    is fully charged, letting him target enemies over walls.
  • If
    Q
    hits an enemy, Hecarim gains a stack, amplifying
    Q
    's damage and reducing its cooldown by 0.75 seconds, up to 3 stacks.
  • R
    's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
  • W
    also heals Hecarim for 15% of the damage his teammates deal.

Strengths

  • Hecarim's attack range increases to 425 when
    E
    is fully charged, letting him target enemies over walls.
  • If
    Q
    hits an enemy, Hecarim gains a stack, amplifying
    Q
    's damage and reducing its cooldown by 0.75 seconds, up to 3 stacks.
  • R
    's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
  • W
    also heals Hecarim for 15% of the damage his teammates deal.

Weaknesses

  • Hecarim's attack range increases to 425 when
    E
    is fully charged, letting him target enemies over walls.
  • If
    Q
    hits an enemy, Hecarim gains a stack, amplifying
    Q
    's damage and reducing its cooldown by 0.75 seconds, up to 3 stacks.
  • R
    's Spectral Riders deal the damage; the Fear only applies to where Hecarim stops.
  • W
    also heals Hecarim for 15% of the damage his teammates deal.